george-emu/roms/keyboard_sys.asm

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NASM
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; .setcpu "65C02"
.include "./macro.inc"
.org $8000
n = $01 ; temporary storage for data stack operations
temp = $20 ; scratchpad page
str_ptr = $30
cursor = $300
cursor_x = cursor
cursor_y = cursor + 1
char_buf = $302
char_buf_index = char_buf + 8
reset:
sei
ldx #0; initialize data stack pointer
init:
lda #$31
sta str_ptr
lda #$80
sta str_ptr + 1
jsr clear
lda #0
sta cursor_x
lda #0
sta cursor_y
cli
main:
jsr print
jmp main
newline: ; sets cursor to start of next line
stz cursor_x
lda cursor_y
cmp #28
bne .end
stz cursor_y
rts
.end:
inc cursor_y
rts
text:
.asciiz "hello <3"
; increments the cursor line by line, looping to (0, 0) after (63, 28)
inc_cursor:
lda cursor_x
cmp #63
beq .newline
inc cursor_x
rts
.newline:
lda cursor_y
cmp #28
beq .newscreen
stz cursor_x
inc cursor_y
rts
.newscreen:
stz cursor_y
stz cursor_x
rts
; zeroes out the display, resets cursor to 0,0
clear:
lda #0
ldy #0
.loop:
sta $6000,y
sta $6100,y
sta $6200,y
sta $6300,y
sta $6400,y
sta $6500,y
sta $6600,y
sta $6700,y ; this goes slightly over but it's fine
iny
bne .loop
stz cursor
stz cursor + 1
rts
; prints string from cursor position, stopping at end of string or at 256 chars, whichever comes first
; $6000 + (64*Y) + X
; THIS WILL WRITE OUT OF BOUNDS IF THE CURSOR IS OUT OF BOUNDS/STRING IS TOO LONG
; TODO: figure out a simple way of writing arbitrary length strings
; and
print:
jsr cursor_addr
ldy #0
; y_overflow = temp + 5
.loop:
lda (str_ptr), y
beq .end
sta (temp), y
iny
bra .loop
.end:
rts
; calculates real vram address from cursor (x, y)
cursor_addr:
stz temp
stz temp + 1
lda cursor_y
beq .add_x ; if y's zero just add x
.y_mult:
; multiply by 64
clc
asl
rol temp + 1
asl
rol temp + 1
asl
rol temp + 1
asl
rol temp + 1
asl
rol temp + 1
asl
rol temp + 1
sta temp
.add_x:
clc
lda cursor_x
adc temp
sta temp
lda #0
adc temp + 1
sta temp + 1
clc
lda #$60
adc temp + 1
sta temp + 1
rts
; print_text:
; lda text,y
; beq .end
; sta $6000, y
; iny
; bra print_text
; .end:
; ldy #0
; rts
; draw_char: ; draw a character c at (x, y) (n1: x n2: y n3: c -- )
; lda 0, x ; load a with character to draw
; pop ; and pop it off the stack
; jsr get_char_address ; calculate where to put the character in memory
; sta (0, x) ; store a at the address pointed to on the stack
; rts
; get_char_address: ; gets vram address for a character at (x, y),
; ; (n1: x n2: y -- n: $6000 + x + (64 * y))
; ;jsr push_lit ; push 64 onto stack, low byte first
; ;.byte 64
; ;.byte 0
; pha
; lda #64
; push ; doing this instead until `push_lit` is fixed
; sta 0, x
; stz 1, x
; jsr mult ; multiply 64 with y (n2)
; jsr plus ; add result with x (n1)
; ;jsr push_lit ; push vram address onto the stack
; ;.byte $00
; ;.byte $60
; lda #$60
; push
; sta 1, x
; stz 0, x
; jsr plus ; add vram start address to result
; pla
; rts
; fill: ; fills an area from (x1, y1) to (x2, y2) will character c, (n1: c n2: x1 n3: y1 n4: x2 n5: y2 -- )
; jsr get_char_address
isr: ; interrupt service routine
pha
phx
phy
; jsr irq
ply
plx
pla
rti
.include "math.inc"
.org $fffc
.word reset
.word isr