george-emu/roms/keyboard.asm

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NASM
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; .setcpu "65C02"
.include "./macro.inc"
.org $8000
n = $01 ; temporary storage for data stack operations
key_buffer = $200
reset:
sei
ldx #0; initialize data stack pointer
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initdisplay:
lda #0
ldy #0
cleardisplay:
sta $6000,y
sta $6100,y
sta $6200,y
sta $6300,y
sta $6400,y
sta $6500,y
sta $6600,y
sta $6700,y ; this goes slightly over but it's fine
iny
bne cleardisplay
; cli
main:
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jsr read_keys
lda key_buffer
sta $6000
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; lda $4400
; sta $6000
jmp main
; first, let's do the simplest case of just the letter a being pressed
; 1. check row 2 ($4402, where the a key is) for pressed keys
; 2. if any keys are pressed, check if the key is a (bit 0)
; 3. if the key is not a, store zero in the key buffer
; 4. if the key is a, store the ascii for a in the key buffer
; 5. return
; so u don't have to scroll: key_buffer = $200
; key buffer just shows the current state of the keyboard
; it is not a queue of keys to print
read_keys:
lda $4402 ; check row 2
beq check_key ; if there're any keys, check which
clear_buffer:
stz key_buffer
rts
check_key: ; if there is a key pressed, check if it's a
ror
bmi store_key
rts
store_key:
; in a sec we'll set up ascii table lookup,
; for now let's just load the ascii byte for a
lda #$61
sta key_buffer
rts
draw:
push_coords #0, #0
push_char #$af
jsr draw_char
rts
draw_char: ; draw a character c at (x, y) (n1: x n2: y n3: c -- )
lda 0, x ; load a with character to draw
pop ; and pop it off the stack
jsr get_char_address ; calculate where to put the character in memory
sta (0, x) ; store a at the address pointed to on the stack
rts
get_char_address: ; gets vram address for a character at (x, y),
; (n1: x n2: y -- n: $6000 + x + (64 * y))
;jsr push_lit ; push 64 onto stack, low byte first
;.byte 64
;.byte 0
pha
lda #64
push ; doing this instead until `push_lit` is fixed
sta 0, x
stz 1, x
jsr mult ; multiply 64 with y (n2)
jsr plus ; add result with x (n1)
;jsr push_lit ; push vram address onto the stack
;.byte $00
;.byte $60
lda #$60
push
sta 1, x
stz 0, x
jsr plus ; add vram start address to result
pla
rts
fill: ; fills an area from (x1, y1) to (x2, y2) will character c, (n1: c n2: x1 n3: y1 n4: x2 n5: y2 -- )
jsr get_char_address
irq:
rts
isr: ; interrupt service routine
pha
phx
phy
jsr irq
ply
plx
pla
rti
.include "math.inc"
.org $fffc
.word reset
.word isr