build script! no more manually rebuilding cozette!

This commit is contained in:
august kline 2024-09-26 21:02:03 -04:00
parent 6e55faa2c0
commit 7d0b66f418
31 changed files with 12955 additions and 560 deletions

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@ -2,27 +2,28 @@
name = "georgeemu"
version = "0.1.0"
edition = "2021"
build = "build.rs"
[[bin]]
[[target.'cfg(not(target_arch = "wasm32"))'.bin]]
path = "src/bin/main.rs"
name = "georgeemu"
name = "george"
[target.'cfg(target_arch = "wasm32")'.lib]
crate-type = ["cdylib", "rlib"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[build-dependencies]
bdf-parser = "0.1.0"
[dependencies]
anyhow = "1.0.81"
minifb = { git = "https://github.com/augustkline/rust_minifb" }
minifb = { git = "https://github.com/emoon/rust_minifb" }
serde = { version = "1.0.197", features = ["serde_derive", "derive"] }
web-sys = "0.3.70"
[target.'cfg(target_arch = "wasm32")'.dependencies]
console_error_panic_hook = "0.1.7"
minifb = { git = "https://github.com/augustkline/rust_minifb", features = [
"web",
] }
web-sys = "0.3.70"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
termion = "4.0.2"

83
build.rs Normal file
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use std::{
env,
fs::File,
io::{stdin, stdout, IsTerminal, Read, Write},
ops::Neg,
os::unix::process::CommandExt,
path::Path,
process::{exit, Command},
};
// takes all charaters in bdf and returns a vec of each character row byte in order, normalized to
// width & height of the font (only works with 8 or fewer pixel wide fonts, should work for any height)
fn bdf_to_bitmap(mut bdf: File) -> [u8; 0x8000] {
let mut bdf_font_bytes = Vec::new();
bdf.read_to_end(&mut bdf_font_bytes).unwrap();
let bdf_font = bdf_parser::BdfFont::parse(&bdf_font_bytes).unwrap();
let mut bdf_vec = vec![];
for glyph in bdf_font.glyphs.iter() {
let glyph_offset_x = glyph.bounding_box.offset.x;
let glyph_offset_y = glyph.bounding_box.offset.y;
let glyph_height = glyph.bounding_box.size.y;
let font_height = bdf_font.metadata.bounding_box.size.y;
let font_offset_y = bdf_font.metadata.bounding_box.offset.y;
let top_space = font_height + font_offset_y - glyph_height - glyph_offset_y;
for _ in 0..top_space {
bdf_vec.push(0x00);
}
for bitmap in glyph.bitmap.iter() {
bdf_vec.push(bitmap >> glyph_offset_x);
}
let bottom_space = font_offset_y.neg() + glyph_offset_y;
for _ in 0..bottom_space {
bdf_vec.push(0x00);
}
}
let height = bdf_font.metadata.bounding_box.size.y as usize;
reorder_bitmap(&bdf_vec, height)
}
// takes an vec of ordered characters and translates them for use with the character rom
// TODO: make this work for any arbitrary char rom pin format using some kinda interface
fn reorder_bitmap(bitmap: &[u8], font_height: usize) -> [u8; 0x8000] {
let mut rom = [0; 0x8000]; // create vec the size of character rom
for row in 0..font_height {
for ascii_address in 0..u8::MAX {
// first 8 bits of address pick character
// next 5 bits pick row
// TODO: final 2 pick character set
let byte = bitmap[ascii_address as usize * font_height + row];
let rom_index: u16 = ((row as u16) << 8) + ascii_address as u16;
rom[rom_index as usize] = byte;
}
}
rom
}
fn rom_from_file<P>(path: P) -> [u8; 0x8000]
where
P: AsRef<Path>,
{
let file = File::open(path).unwrap();
bdf_to_bitmap(file)
}
fn main() {
let mut regen_font = Command::new("regen-font.sh");
let mut cleanup = Command::new("cleanup.sh");
regen_font.exec();
let out_dir = env::var_os("OUT_DIR").unwrap();
let dest_path = Path::new(&out_dir).join("cozette.rom");
let cozette_rom_bytes = rom_from_file("build/cozette.bdf");
let mut cozette_rom = File::create(dest_path).unwrap();
cozette_rom.write_all(&cozette_rom_bytes).unwrap();
cleanup.exec();
}

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3
build/cleanup.sh.old Executable file
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#! /bin/sh
rm *.bdf*

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build/cozette-13.bdf-e Normal file

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build/cozette.bdf Normal file

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build/cozette.bdf-e Normal file

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@ -1,4 +1,4 @@
# this is august's version of extended ascii for george <3
# this is georgescii, august's version of extended ascii for george <3
# we're limited to 255 characters
# format: ascii byte, unicode hex, # unicode name
#

5
build/regen-font.sh Executable file
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@ -0,0 +1,5 @@
#! /bin/sh
fontforge -lang=ff -c 'Open($1); LoadEncodingFile($2, "george"); Reencode("george"); Generate($3)' Cozette.sfd georgeencoding.txt cozette.bdf
sed -i'' -e 's/FONTBOUNDINGBOX 11 13 0 -3/FONTBOUNDINGBOX 8 13 0 -3/' *.bdf
mv cozette-13.bdf cozette.bdf

11
roms/bbr.asm Normal file
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@ -0,0 +1,11 @@
.org $00
.byte $80
.org $8000
reset:
bbr7 $00, reset
.org $fffc
.word reset

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roms/bbr.rom Normal file

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roms/cozette.rom.old Normal file

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@ -37,7 +37,8 @@ newline: ; sets cursor to start of next line
rts
text:
.asciiz "george loves u <3"
.byte 1,2,3,2,4
.asciiz "- george loves u <3"
random_y:
.byte 25,12,0,20,4,25,5,13

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roms/george.asm Normal file
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; .setcpu "65C02"
.include "./macro.inc"
; okay so rn i wanna set up a very basic system init, and write a few subroutines to draw characters at x,y coordinates
n = $01 ; temporary storage for data stack operations
key_row = $200 ; used for character lookup when key pressed
key_col = $201
cursor = $202
char_buffer = $300 ; 256 byte character buffer
kb_row = $4400 ; keyboard hardware register
kb_row_cache = $203 ; cache
.org $8000
reset:
sei
ldx #0; initialize data stack pointer
initdisplay:
lda #0
ldy #0
cleardisplay:
sta $6000,y
sta $6100,y
sta $6200,y
sta $6300,y
sta $6400,y
sta $6500,y
sta $6600,y
sta $6700,y ; this goes slightly over but it's fine
iny
bne cleardisplay
cli
print_test:
lda #0
sta key_row
lda #5
sta key_col
push_coords #5, #5
main:
; jsr printtext
; key_zero:
; stz keyboard_cache, x
; dex
; bpl key_zero
; fim:
; cli
; bra fim
jsr print
; jsr print
stp
jmp main
; keyboard: ; reads keyboard registers and stores the column and row of the first key found
; ; TODO: make this routine store up to 8 indices (for 8 key rollover)
; ldy #0
; .check_row: ; loop through each row
; lda kb_row, y
; beq .skip_row ; if row has no key pressed, skip checking which key
; ; jmp key_down
; sta kb_row_cache, y ; if key pressed, cache it
; lda kb_row, y
; cmp kb_row_cache, y ; has key changed?
; beq key_down
; .skip_row:
; iny
; cpy #5
; bne .check_row
; rts
; key_down: ; a is loaded with the row byte
; phy
; sty key_row ; store character row
; ldy #0
; .find_col: ; test each row bit, store column if key pressed
; lsr ; test bit 7
; bcs store_col ; if unset, don't go store character columnb
; .skip:
; iny
; cpy #8
; bne .find_col ; loop until we've checked each bit
; rts
; store_col:
; sty key_col
; jsr print
; rts
print: ; x y -- prints the key indexed with key_col and key_row at position x, y
keymap_index:
push
lda key_col
stz 1, x
sta 0, x
push
lda #8
stz 1, x
sta 0, x
push
lda key_row
stz 1, x
sta 0, x
jsr mult
jsr plus
lda 0, x
tay
lda keymap, y
push
sta 0, x
stz 1, x
jsr draw_char
rts
keymap:
.byte "?outrew?"
.byte "?piygsq?"
.byte "a??khvd?"
.byte "42ljbfz?"
.byte "31?mncx?"
.byte "????? m"
draw:
; push_coords #0, #0
; push_char #$00
; jsr draw_char
rts
draw_char: ; draw a character c at (x, y) (n1: x n2: y n3: c -- )
lda 0, x ; load a with character to draw
pop ; and pop it off the stack
jsr get_char_address ; calculate where to put the character in memory
sta (0, x) ; store a at the address pointed to on the stack
rts
get_char_address: ; gets vram address for a character at (x, y),
; (n1: x n2: y -- n: $6000 + x + (64 * y))
;jsr push_lit ; push 64 onto stack, low byte first
;.byte 64
;.byte 0
pha
lda #64
push ; doing this instead until `push_lit` is fixed
sta 0, x
stz 1, x
jsr mult ; multiply 64 with y (n2)
jsr plus ; add result with x (n1)
;jsr push_lit ; push vram address onto the stack
;.byte $00
;.byte $60
lda #$60
push
sta 1, x
stz 0, x
jsr plus ; add vram start address to result
pla
rts
fill: ; fills an area from (x1, y1) to (x2, y2) will character c, (n1: c n2: x1 n3: y1 n4: x2 n5: y2 -- )
jsr get_char_address
isr: ; interrupt service routine
pha
phx
phy
; jsr keyboard
ply
plx
pla
rti
.include "math.inc"
.org $fffc
.word reset
.word isr

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roms/keyboard.rom Normal file

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215
roms/keyboard_sys.asm Normal file
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@ -0,0 +1,215 @@
; .setcpu "65C02"
.include "./macro.inc"
.org $8000
n = $01 ; temporary storage for data stack operations
temp = $20 ; scratchpad page
str_ptr = $30
cursor = $300
cursor_x = cursor
cursor_y = cursor + 1
char_buf = $302
char_buf_index = char_buf + 8
reset:
sei
ldx #0; initialize data stack pointer
init:
lda #$31
sta str_ptr
lda #$80
sta str_ptr + 1
jsr clear
lda #0
sta cursor_x
lda #0
sta cursor_y
cli
main:
jsr print
jmp main
newline: ; sets cursor to start of next line
stz cursor_x
lda cursor_y
cmp #28
bne .end
stz cursor_y
rts
.end:
inc cursor_y
rts
text:
.asciiz "hello <3"
; increments the cursor line by line, looping to (0, 0) after (63, 28)
inc_cursor:
lda cursor_x
cmp #63
beq .newline
inc cursor_x
rts
.newline:
lda cursor_y
cmp #28
beq .newscreen
stz cursor_x
inc cursor_y
rts
.newscreen:
stz cursor_y
stz cursor_x
rts
; zeroes out the display, resets cursor to 0,0
clear:
lda #0
ldy #0
.loop:
sta $6000,y
sta $6100,y
sta $6200,y
sta $6300,y
sta $6400,y
sta $6500,y
sta $6600,y
sta $6700,y ; this goes slightly over but it's fine
iny
bne .loop
stz cursor
stz cursor + 1
rts
; prints string from cursor position, stopping at end of string or at 256 chars, whichever comes first
; $6000 + (64*Y) + X
; THIS WILL WRITE OUT OF BOUNDS IF THE CURSOR IS OUT OF BOUNDS/STRING IS TOO LONG
; TODO: figure out a simple way of writing arbitrary length strings
; and
print:
jsr cursor_addr
ldy #0
; y_overflow = temp + 5
.loop:
lda (str_ptr), y
beq .end
sta (temp), y
iny
bra .loop
.end:
rts
; calculates real vram address from cursor (x, y)
cursor_addr:
stz temp
stz temp + 1
lda cursor_y
beq .add_x ; if y's zero just add x
.y_mult:
; multiply by 64
clc
asl
rol temp + 1
asl
rol temp + 1
asl
rol temp + 1
asl
rol temp + 1
asl
rol temp + 1
asl
rol temp + 1
sta temp
.add_x:
clc
lda cursor_x
adc temp
sta temp
lda #0
adc temp + 1
sta temp + 1
clc
lda #$60
adc temp + 1
sta temp + 1
rts
; print_text:
; lda text,y
; beq .end
; sta $6000, y
; iny
; bra print_text
; .end:
; ldy #0
; rts
; draw_char: ; draw a character c at (x, y) (n1: x n2: y n3: c -- )
; lda 0, x ; load a with character to draw
; pop ; and pop it off the stack
; jsr get_char_address ; calculate where to put the character in memory
; sta (0, x) ; store a at the address pointed to on the stack
; rts
; get_char_address: ; gets vram address for a character at (x, y),
; ; (n1: x n2: y -- n: $6000 + x + (64 * y))
; ;jsr push_lit ; push 64 onto stack, low byte first
; ;.byte 64
; ;.byte 0
; pha
; lda #64
; push ; doing this instead until `push_lit` is fixed
; sta 0, x
; stz 1, x
; jsr mult ; multiply 64 with y (n2)
; jsr plus ; add result with x (n1)
; ;jsr push_lit ; push vram address onto the stack
; ;.byte $00
; ;.byte $60
; lda #$60
; push
; sta 1, x
; stz 0, x
; jsr plus ; add vram start address to result
; pla
; rts
; fill: ; fills an area from (x1, y1) to (x2, y2) will character c, (n1: c n2: x1 n3: y1 n4: x2 n5: y2 -- )
; jsr get_char_address
isr: ; interrupt service routine
pha
phx
phy
; jsr irq
ply
plx
pla
rti
.include "math.inc"
.org $fffc
.word reset
.word isr

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roms/keyboard_sys.rom Normal file

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roms/template.rom Normal file

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roms/test.asm Normal file
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@ -0,0 +1,173 @@
; .setcpu "65C02"
.include "./macro.inc"
; okay so rn i wanna set up a very basic system init, and write a few subroutines to draw characters at x,y coordinates
n = $01 ; temporary storage for data stack operations
key_row = $200 ; used for character lookup when key pressed
key_col = $201
cursor = $202
char_buffer = $300 ; 256 byte character buffer
kb_row = $4400 ; keyboard hardware register
kb_row_cache = $203 ; cache
.org $8000
reset:
sei
ldx #0; initialize data stack pointer
jmp main
initdisplay:
lda #20
ldy #0
cleardisplay:
sta $6000,y
sta $6100,y
sta $6200,y
sta $6300,y
sta $6400,y
sta $6500,y
sta $6600,y
sta $6700,y ; this goes slightly over but it's fine
iny
bne cleardisplay
cli
main:
; jsr keyboard
; key_zero:
; stz keyboard_cache, x
; dex
; bpl key_zero
; fim:
; cli
; bra fim
; jsr kitty_keys
lda #9
sta $6000
jmp main
not_keyboard:
ldy #0
.check_row: ; loop through each row
lda kb_row, y
beq .skip_row ; if row has no key pressed, skip checking which key
sta kb_row_cache, y ; if key pressed, cache it
lda kb_row, y
cmp kb_row_cache, y ; has key changed?
beq key_down
.skip_row:
iny
cpy #5
bne .check_row
rts
key_down: ; a is loaded with the row byte
phy
sty key_row ; store character row
ldy #0
.find_col: ; test each row bit, store column if key pressed
lsr ; test bit 7
bcs store_col ; if unset, don't go store character columnb
.skip:
iny
cpy #8
bne .find_col ; loop until we've checked each bit
store_col:
sty key_col
keymap_index:
push
lda key_col
stz 1, x
sta 0, x
push
lda #8
stz 1, x
sta 0, x
push
lda key_row
stz 1, x
sta 0, x
jsr mult
jsr plus
lda 0, x
tay
print: ; we've stored the character position, now let's
lda keymap, y
ldy cursor
sta $6000, y
inc cursor
ply
rts
keymap:
.byte "?outrew?"
.byte "?piygsq?"
.byte "a??khvd?"
.byte "42ljbfz?"
.byte "31?mncx?"
.byte "????? m"
; draw:
; ; push_coords #0, #0
; ; push_char #$00
; ; jsr draw_char
; rts
; draw_char: ; draw a character c at (x, y) (n1: x n2: y n3: c -- )
; lda 0, x ; load a with character to draw
; pop ; and pop it off the stack
; jsr get_char_address ; calculate where to put the character in memory
; sta (0, x) ; store a at the address pointed to on the stack
; rts
; get_char_address: ; gets vram address for a character at (x, y),
; ; (n1: x n2: y -- n: $6000 + x + (64 * y))
; ;jsr push_lit ; push 64 onto stack, low byte first
; ;.byte 64
; ;.byte 0
; pha
; lda #64
; push ; doing this instead until `push_lit` is fixed
; sta 0, x
; stz 1, x
; jsr mult ; multiply 64 with y (n2)
; jsr plus ; add result with x (n1)
; ;jsr push_lit ; push vram address onto the stack
; ;.byte $00
; ;.byte $60
; lda #$60
; push
; sta 1, x
; stz 0, x
; jsr plus ; add vram start address to result
; pla
; rts
; fill: ; fills an area from (x1, y1) to (x2, y2) will character c, (n1: c n2: x1 n3: y1 n4: x2 n5: y2 -- )
; jsr get_char_address
isr: ; interrupt service routine
pha
phx
phy
; jsr irq
ply
plx
pla
rti
.include "math.inc"
.org $fffc
.word reset
.word isr

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roms/test.rom Normal file

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run.sh
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@ -7,6 +7,6 @@ fi
set -e
vasm6502_oldstyle ./src/roms/$1.asm -dotdir -wdc02 -ldots -Fbin -o ./src/roms/$1.rom;
cargo run -- rom "./src/roms/$1.rom";
vasm6502_oldstyle roms/$1.asm -dotdir -wdc02 -ldots -Fbin -o roms/$1.rom;
cargo run -- rom "roms/$1.rom";
# hexdump -C ./cpu_dump.bin;

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@ -20,9 +20,9 @@ impl MemHandle {
memory.write(address, data);
}
pub fn dump(&self) {
pub fn dump(&self) -> [u8; 0x10000] {
let memory = self.0.lock().unwrap();
let _ = memory.dump(PathBuf::from_str("./cpu_dump.bin").unwrap());
memory.dump()
}
pub fn poke(&self, address: u16) {
let memory = self.0.lock().unwrap();
@ -47,7 +47,7 @@ pub struct Mem([u8; 0x10000]);
impl Default for Mem {
fn default() -> Self {
let bytes = include_bytes!("./roms/george.rom");
let bytes = include_bytes!(concat!(env!("CARGO_MANIFEST_DIR"), "/roms/george.rom"));
let padding = [0; 0x8000];
let mem: [u8; 0x10000] = {
let mut rom: [u8; 0x10000] = [0; 0x10000];
@ -65,10 +65,8 @@ impl Mem {
pub fn new() -> Self {
Self([0; 0x10000])
}
pub fn dump(&self, path: PathBuf) -> io::Result<()> {
let mut outfile = File::create(path)?;
outfile.write_all(&self.0)?;
Ok(())
pub fn dump(&self) -> [u8; 0x10000] {
self.0
}
pub fn read(&self, address: u16) -> u8 {

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@ -1,5 +1,6 @@
#[cfg(not(target_arch = "wasm32"))]
use std::io::{self, Write};
use std::{env, fs::File, io::Read, path::Path};
#[cfg(not(target_arch = "wasm32"))]
use termion::{
@ -43,8 +44,7 @@ const HEIGHT: usize = 380;
// }
// }
const CHAR_ROM: &[u8; 0x8000] = include_bytes!("./roms/cozette.rom");
const CHAR_ROM: &[u8; 0x8000] = include_bytes!(concat!(env!("OUT_DIR"), "/cozette.rom"));
#[cfg(not(target_arch = "wasm32"))]
const ASCII_LOOKUP: [&str; 256] = [
" ", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "",