; .setcpu "65C02" .include "./macro.inc" .org $8000 n = $01 ; temporary storage for data stack operations key_buffer = $200 reset: sei ldx #0; initialize data stack pointer ; initdisplay: ; lda #0 ; ldy #0 ; cleardisplay: ; sta $6000,y ; sta $6100,y ; sta $6200,y ; sta $6300,y ; sta $6400,y ; sta $6500,y ; sta $6600,y ; sta $6700,y ; this goes slightly over but it's fine ; iny ; bne cleardisplay cli main: jsr test ; lda key_buffer ; lda $4400 ; sta $6000 nop nop nop jmp main test: nop nop nop rts ; first, let's do the simplest case of just the letter a being pressed ; 1. check row 2 ($4402, where the a key is) for pressed keys ; 2. if any keys are pressed, check if the key is a (bit 0) ; 3. if the key is not a, store zero in the key buffer ; 4. if the key is a, store the ascii for a in the key buffer ; 5. return ; so u don't have to scroll: key_buffer = $200 ; key buffer just shows the current state of the keyboard ; it is not a queue of keys to print read_keys: lda $4402 ; check row 2 beq check_key ; if there're any keys, check which clear_buffer: stz key_buffer rts check_key: ; if there is a key pressed, check if it's a ror bmi store_key rts store_key: ; in a sec we'll set up ascii table lookup, ; for now let's just load the ascii byte for a lda #$61 sta key_buffer rts draw: push_coords #0, #0 push_char #$af jsr draw_char rts draw_char: ; draw a character c at (x, y) (n1: x n2: y n3: c -- ) lda 0, x ; load a with character to draw pop ; and pop it off the stack jsr get_char_address ; calculate where to put the character in memory sta (0, x) ; store a at the address pointed to on the stack rts get_char_address: ; gets vram address for a character at (x, y), ; (n1: x n2: y -- n: $6000 + x + (64 * y)) ;jsr push_lit ; push 64 onto stack, low byte first ;.byte 64 ;.byte 0 pha lda #64 push ; doing this instead until `push_lit` is fixed sta 0, x stz 1, x jsr mult ; multiply 64 with y (n2) jsr plus ; add result with x (n1) ;jsr push_lit ; push vram address onto the stack ;.byte $00 ;.byte $60 lda #$60 push sta 1, x stz 0, x jsr plus ; add vram start address to result pla rts fill: ; fills an area from (x1, y1) to (x2, y2) will character c, (n1: c n2: x1 n3: y1 n4: x2 n5: y2 -- ) jsr get_char_address irq: lda $4400 sta $6000 rts isr: ; interrupt service routine pha phx phy jsr irq ply plx pla rti .include "math.inc" .org $fffc .word reset .word isr