august kline a621ec235a | ||
---|---|---|
build | ||
roms | ||
src | ||
.gitignore | ||
Cargo.toml | ||
README.md | ||
build.rs | ||
flake.lock | ||
flake.nix | ||
george.toml | ||
run.sh |
README.md
george-emu
a ramshackle emulator for george 😌
plenty of inspiration & guidance taken from emulator_6502 (don't use george-emu
in a serious project! emulator_6502
is the crate you're looking for)
structure
see the george wiki for how george works, why she exists, who she is, etc.
the george emulator contains 3 main structs: Cpu
, Mem
, and MemMappedDevice
. Cpu
represents a 65c02 processor, with functions for interacting with memory and executing instructions. Mem
is a collection of MemMappedDevice
's, which each hold the data for some address space. Mem
can add MemMappedDevice
's, and read from and write to them. A MemMappedDevice
can have multiple banks at the same address space, and can translate 'global' addresses to 'local' ones (e.g. 0xFFFF in the system's memory map corresponds to 0x1FFF in the ROM).
font generation
george uses a modified version of cozette for her main font. the modified version has 8 pixel wide characters for use with the character generator rom, and has a limit of 256 (0xFF) characters. the toolchain to generate a rom binary is still pretty clunky, and someday i might get around to streamlining it, but for now to make any changes:
- open
./src/Cozette.sfd
in fontforge - make your edits
- to reorder glyphs, edit
./src/georgeencoding.txt
and load it with "Encoding -> Load Encoding -> (select georgeencoding.txt, name it whatever) -> Reencode -> (name of encoding)" - ensure that there are exactly 256 characters in the font
- to reorder glyphs, edit
- generate a bdf font with "File -> Generate Fonts... -> (name of the font, select bdf in the options panel)"
- open the generated bdf file in a text editor and change the line
FONTBOUNDINGBOX 11 13 0 -3
toFONTBOUNDINGBOX 8 13 0 -3
- now open the font in bdf view, and export a single-row png